package l1j.server.server.model.skill;

import l1j.server.server.model.L1Character;

public class TargetStatus {
	private L1Character _target = null;
	private boolean _isCalc = true; // ダメージや確率魔法の計算をする必要があるか？

	public TargetStatus(final L1Character _cha) {
		this._target = _cha;
	} 

	public TargetStatus(final L1Character _cha, final boolean _flg) {
		this._isCalc = _flg;
	}

	public L1Character getTarget() {
		return this._target;
	}

	public boolean isCalc() {
		return this._isCalc;
	}
}